Generator

Generating:

To use the custom generator on a world you need to set it in the bukkit.yml or you use Multiverse.

For bukkit:
Open bukkit.yml, at the bottom of the page add:

worlds:
  WORLDNAME: [Edit to your world's name]
    generator: RpgEssentials

For Multiverse:
/mvcreate [new world's name] normal -g RpgEssentials

Config:

"Please note that you have to configure this before generating!"
To make changes to the world generation you may edit the worldgenerator.yml config file found in plugins\RpgEssentials on your server.

Eg:

 world:
   height: 8
   spread: 128
 bedrock:
   frequency: 40
 grass:
   frequency: 60
   generate: true
 flowers:
   frequency: 10
   generate: true
 cacti:
   frequency: 10
   generate: true
 pumpkins and melons:
   frequency: 5
   generate: true
 sugar cane:
   frequency: 15
   generate: true
 trees:
   frequency: 60
   generate: true
 mushrooms:
   frequency: 8
   generate: true
 sea:
   level: 64
   generate: true
 desert:
   generate: true
 beach:
   generate: true
 mushroom island:
   generate: true
 Structures:
   caves: true
   dungeons: true
 Ores:
   Custom: true
   Original: true
Custom_ores.png

NEW:

in the up coming version of RPGEssentials (1.3) it will also be possible to only have to use the custom populators. Ores and plants will be added into every newly generated chunk! To enable this option go to you generator.yml and set generate to true

 Generate:
   WORLDNAME: false -> true;

NOTE: this will not affect anything in your world and won't edit the minecraft populator, this means I can't edit the trees, ores etc…

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